Realmgate
WarscrollsOssiarch Bonereapers

Arkhan the Black, Mortarch of Sacrament

440 pts
Hero HERODEATHUNIQUEOSSIARCH BONEREAPERSWARD (6+)FLYMONSTERWIZARD (3)WARMASTERRELENTLESS DISCIPLINE (3)

Unit size 1 · Base 120 × 92mm

12"Move
14Health
3+Save
5Control

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Razarak's Ebon Claws54+ 2+33 Companion
Zefet-kar and Khenash-an43+ 4+1D3 -

Abilities

Battle Damaged
Passive

Effect: While this unit has 10 or more damage points, the Attacks characteristic of Razarak's Ebon Claws is 3.

The Staff of Spirits
Passive

Effect: Add 1 to casting rolls for this unit. Each time this unit successfully casts a spell, Heal (1) this unit after that Spell ability has been resolved.

The Doom of Traitors
Activated · Once Per Turn (Army), Any Combat Phase

Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.

Effect: Roll a D3. Add 1 to the roll if the target is a Wizard or Priest. On a 2+, add an amount equal to the roll to the Attacks characteristic of this unit's Razarak's Ebon Claws for the rest of the phase, but while this unit is in combat with the target, all attacks made with that weapon this phase must target that enemy unit.
Designer's Note: *If the target is a* Wizard *or* Priest*, this ability cannot fail; however you still need to roll to determine the number of extra attacks it generates.*

Keywords: **^^Rampage^^**

Mortarch of Sacrament
Activated · Once Per Turn, Reaction: Opponent declared a **^^Spell^^** ability for a unit within 18" of this unit

Effect: Roll 2D6. If the roll exceeds the casting roll for the spell, then the spell is unbound, its effect is not resolved and that Spell ability cannot be used by enemy units until the start of your next turn.

Curse of Years
Spell · Your Hero Phase

Declare: Pick a visible enemy unit within 12" of this unit to be the target, then make a casting roll of 2D6.

Effect: Roll 10 dice. For each 6:
• Give the target 1 necrotic withering point.
• Roll an extra dice.
For each 5+ on those extra dice, repeat the above bullet points. Then, do the same for each 4+, and then each 3+. Finally, for each 2+, give the target 1 necrotic withering point (do not roll any extra dice),
After a roll, if the target has 8 or more necrotic withering points, it is automatically destroyed. Otherwise, after the last roll, inflict an amount of mortal damage on the target equal to the number of necrotic withering points it has. Then, those necrotic withering points are lost.

Keywords: **^^Spell^^**

Regiment options

What this Hero may lead, from the official Battle Profiles.

Legion Subcommander
Up to 1
Ossiarch Bonereapers
Any number

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.