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Legion of the First Prince

An Army of Renown for Slaves to Darkness: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. 21 Regiments of Renown name it, so it can take one of those. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Daemonic Reinforcements
Once Per Turn (Army), Any Movement Phase

Declare: Pick a friendly non-Hero Legion of the First Prince Daemon Infantry or Cavalry unit that has been destroyed to be the target.

Effect: Set up a replacement unit with half the number of models from the target unit (rounding up) wholly within 12" of a friendly Be'lakor and more than 9" from all enemy units.

Storm of Blackened Blades
Once Per Battle (Army), Your Combat Phase

Declare: Pick a friendly Eternus that is in combat and up to 2 friendly non-Hero non-Daemon Legion of the First Prince units wholly within 12" of that Eternus to be the targets.

Effect: Add 1 to the Attacks characteristic of the targets' melee weapons for the rest of the turn.

Bestow Favour
Once Per Turn (Army), Your Hero Phase

Declare: If a friendly Be'lakor is on the battlefield, pick a non-Hero Legion of the First Prince unit to be the target.

Effect: Until the start of your next turn:
• Add 5 to the target's control score.
• If the target is a Daemon unit, add 1 to save rolls for the target.
• If the target is a non-Daemon unit, it has Ward (6+).

First-damned Prince

Effect: While a friendly Be'lakor is within the combar range of any friendly non-Hero Legion of the First Prince Daemon units:
• That friendly Be'lakor has Ward (4+).
• In addition, each time you make a successful ward roll for that friendly Be'lakor, allocate 1 damage point to a friendly non-Hero Legion of the First Prince Daemon unit within Be'lakor's combat range after the damage sequence for Be'lakor has been resolved (ward rolls cannot be made for those damage points).

Heroes (5)

Be'lakor, the Dark Master
14" · 14W · Sv 4+
450
Daemon Prince
8" · 10W · Sv 3+
230
Eternus, Blade of the First Prince
9" · 9W · Sv 3+
160
Chaos Sorcerer Lord
5" · 5W · Sv 4+
120
Centaurion Marshal
8" · 10W · Sv 4+
120

Units (11)

Varanguard
10" · 5W · Sv 3+
290
Chaos Legionnaires
5" · 1W · Sv 4+
80
Chaos Furies
12" · 1W · Sv 6+
100
Legion of the First Prince Bloodcrushers
8" · 5W · Sv 4+
150
Legion of the First Prince Beasts of Nurgle
7" · 8W · Sv 5+
120
Legion of the First Prince Bloodletters
5" · 2W · Sv 5+
170
Legion of the First Prince Flamers of Tzeentch
9" · 2W · Sv 5+
120
Legion of the First Prince Fiends
10" · 4W · Sv 5+
140
Legion of the First Prince Hellflayer
10" · 7W · Sv 4+
130
Legion of the First Prince Plaguebearers
4" · 2W · Sv 6+
140
Legion of the First Prince Screamers of Tzeentch
14" · 3W · Sv 5+
70

Faction Terrain

Nexus Chaotica
Draw Power
Your Hero Phase

Effect: Roll a dice. Give a number of power points to this terrain feature equal to the roll. This terrain feature can have a maximum of 12 power points at once.

Corrupt the Realms
Your Hero Phase

Declare: If this terrain feature has 9 or more power points, pick an objective or terrain feature within 24" of this terrain feature to be the source. Then, pick any number of enemy units within 3" of the source to be the targets.

Effect: Remove 9 power points from this terrain feature, then roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Infernal Sorcery
Your Hero Phase

Declare: If this terrain feature has 3 or more power points, pick a friendly Slaves to Darkness Wizard within 3" of this terrain feature to be the target.

Effect: Remove 3 power points from this terrain feature, then add 1 to casting rolls for the target for the rest of the turn.

Artefact of Power

Black Ritual Dagger
Once Per Turn, Reaction: You declared a **^^Spell^^*** ability for a friendly unit wholly within 12" of this unit.

Effect: Allocate 1 damage point to this unit. Then, you can re-roll the casting roll.

Heroic Trait

Dread Marshal
Any Charge Phase

Declare: Pick up to 3 friendly units wholly within 12" of this unit to be the targets.

Effect: Add 1 to charge rolls for the targets for the rest of the turn.

Manifestation Lore

Manifestation Lore: Legion of the First Prince
Eightfold Doom-sigil

Effect: If 2 or more units (friendly or enemy) were destroyed this turn, for the rest of the turn, add 1 to the Attacks characteristic of melee weapons used by friendly Slaves to Darkness units while they are wholly within 12" of this Manifestation.

Summon Eightfold Doom-Sigil
Your Hero Phase

Declare: If there is not a friendly Eightfold Doom-sigil on the battlefield, pick a friendly Slaves to Darkness Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Set up an Eightfold Doom-sigil wholly within 12" of the caster and visible to them

Spell Lore

Spell Lore: Legion of the First Prince
Shroud in Darkness
Your Hero Phase

Declare: Pick a friendly Legion of the First Prince Wizard to cast this spell, pick a visible friendly Legion of the First Prince unit that is not in combat and is wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: The target can move D6". It cannot end that move in combat. In addition, until the start of your next turn, the target is not visible to enemy units while they are more than 12" away.

Dark Cantrip
Your Hero Phase

Declare: Pick a friendly Legion of the First Prince Wizard to cast this spell, pick up to 3 visible enemy units within 18" of them to be the targets, then make a casting roll of 2D6.

Effect: Inflict 1 mortal damage on each target.