Be'lakor, the Dark Master
450 ptsUnit size 1 · Base 100mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Blade of Shadows | 8 | 3+ | 3+ | 2 | 2 | Crit (Auto-wound) |
| Fell Claw and Spearing Tail | 2 | 2+ | 2+ | 2 | 2 | Charge (+1 Damage) |
Abilities
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Blade of Shadows is 6.
Effect: Ignore modifiers to save rolls for this unit (positive and negative).
Declare: Pick a visible enemy unit to be the target.
Effect: Until the start of your next turn, each time the target is picked to use an ability, roll a dice as a reaction. On a 3+, that ability has no effect.
Declare: Pick a visible enemy unit within 18" of this unit to be the target, then make a casting roll of 2D6.
Effect: Until the start of your next turn:
• Subtract 1 from hit rolls from the target's combat attacks.
• The target's combat attacks cannot score critical hits (treat them as regular hits instead).
Keywords: **^^Spell^^**
Declare: Pick this unit and up to 2 friendly Slaves to Darkness units within this unit's combat range to be the targets.
Effect: Roll a dice for each target. On a 4+, that target has Strike-first for the rest of the turn.
Keywords: **^^Rampage^^**
Roughly what it costs
Element Games · RRP £105.00, saving £15.75 £89.25
Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
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Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.