King Brodd's Stomp
An Army of Renown for Sons of Behemat: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: Pick a friendly Big unit that has not used a Destructive Impulse ability this turn to use this ability, then pick a terrain feature within its combat range. Then, pick a visible enemy unit within 18" of that Big unit to be the target.
Effect: Roll a D3 for each friendly and enemy unit on the terrain feature that was picked. On a 2+, inflict an amount of mortal damage on that unit equal to the roll. After rolling for all those units, roll a dice. On a 3+, inflict an amount of mortal damage on the target equal to the roll.
Effect: While any other friendly Brodd's Stomp units are within a friendly King Brodd's combat range:
• That friendly King Brodd has Ward (5+).
• Each time you make a successful ward roll for that friendly King Brodd, allocate 1 damage point to another friendly Brodd's Stomp unit within its combat range after the damage sequence for that friendly King Brodd has been resolved (ward rolls cannot be made for those damage points).
Effect: Each time a friendly Big or Little model is slain, before removing it from play, the players must roll off. The winner picks a point on the battlefield within 3" of that model. Inflict D3 mortal damage on each unit (friendly and enemy) within 3" of that point that has a lower Health characteristic than that model.
Declare: Pick a friendly Big unit that has not used a Destructive Impulse ability this turn to use this ability.
Effect: Roll a D6. On a 3+, for the rest of the turn, add the result to the Attacks characteristic of the Almighty Stomp of the unit using this ability.
Declare: Pick a friendly Big unit that has not used a Destructive Impulse ability this turn to use this ability.
Effect: If the unit using this ability charged this turn, roll a dice. On a 3+, that unit can move 3D6" but must end that move in combat. When it does so, it can pass through terrain features and enemy models as if it had Fly.
Declare: Pick a friendly Big unit that has not used a Destructive Impulse ability this turn to use this ability, then pick an enemy unit in combat with it to be the target.
Effect: If the target is a Hero, Beast, Monster or War Machine, roll 6 dice. Otherwise, roll a dice for each model in the target unit. For each roll that is equal to or greater than the target's Save characteristic, inflict 1 mortal damage on the target.
The Big unit using this Destructive Impulse ability has Strike-last for the rest of the turn.
Declare: Pick a friendly Big unit that has not used a Destructive Impulse ability this turn to use this ability. Then, pick an enemy Hero that has an artefact of power and is in combat with that Big unit to be the target.
Effect: Roll a dice. On a 3+, the target no longer has that artefact of power.
Heroes (7)
Beast-smasher Mega-Gargant10" · 25W · Sv 4+ 380
Gatebreaker Mega-Gargant10" · 25W · Sv 4+ 400
Gatebreaker Mega-Gargant (Scourge of Aqshy)10" · 25W · Sv 4+ 400
King Brodd10" · 28W · Sv 4+ 430
Kraken-eater Mega-Gargant10" · 25W · Sv 4+ 370
Kraken-eater Mega-Gargant (Scourge of Ghyran)10" · 35W · Sv 4+ 430
Warstomper Mega-Gargant10" · 25W · Sv 4+ 390
Units (4)
Mancrusher Gargant8" · 12W · Sv 5+ 140
Mancrusher Gargant (Scourge of Aqshy)8" · 12W · Sv 5+ 150
Boss-stompers8" · 12W · Sv 5+ 370 Rock-hurlers
8" · 12W · Sv 5+ 380
Heroic Trait
Effect: This unit can use the 'Wrath of Brodd' ability immediately after the 'Wrath of Brodd' ability used by the other friendly unit has been resolved. This unit can do so even if it has used another Destructive Impulse ability this turn.
Artefact of Power
Effect: This unit has Ward (4+) against damage points inflicted by Spell and Prayer abilities and by abilities used by Manifestations.
Prayer Lore
Declare: Pick a friendly Brodd's Stomp Priest to chant this prayer, then make a chanting roll of D6.
Effect: Until the start of your next turn, add 1 to the Attacks characteristic of melee weapons used by friendly Brodd's Stomp units while they are wholly within 12" of the chanter. If the chanting roll was 9+, add 2 to the Attacks characteristic instead.