Stomper Tribe
An Army of Renown for Sons of Behemat: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: Pick an enemy unit in combat with a friendly Stomper Tribe unit to be the target.
Effect: Roll a dice. Add 1 to the roll for each friendly Stomper Tribe model in combat with the target. On a 5+:
• The target has Strike-last for the rest of the turn.
• Inflict 3 mortal damage on the target.
Declare: Pick a friendly Little unit that is within a friendly Big unit's combat range, visible to it and not in combat to be the target.
Effect: You can re-roll charge rolls for the target for the rest of the turn, and the target has Fly for the rest of the phase.
Declare: Pick each friendly Little unit wholly within 18" of and visible to a friendly Big unit and not in combat to be the targets.
Effect: Add 1 to the Attacks characteristic of each target's ranged weapons for the rest of the turn.
Declare: Pick a friendly Stomper Tribe unit in combat to be the target.
Effect: If the target is Little, pick a model in the target unit. Add 1 to the Damage characteristic of that model's melee weapons for the rest of the turn.
If the target is Big, add 1 to the Rend characteristic of its melee weapons for the rest of the turn.
Declare: Pick a friendly Little unit wholly within 12" of and visible to a friendly Big unit to use this ability.
Effect: That Little unit can move D6+3". It can pass through the combat ranges of enemy units but cannot end that move in combat. Then, you can inflict D3 mortal damage on each enemy unit that has a lower Health characteristic than that Little unit and that it passed across during that move.
Heroes (1)
Units (4)
Mancrusher Gargant8" · 12W · Sv 5+ 140
Mancrusher Gargant (Scourge of Aqshy)8" · 12W · Sv 5+ 150
Boss-stompers8" · 12W · Sv 5+ 370 Rock-hurlers
8" · 12W · Sv 5+ 380
Heroic Trait
Effect: Add 2 to the Attacks characteristic of this unit's Almighty Stomp if it did not use a Fight ability in the previous turn.
Effect: When making charge rolls for this unit, add 1 to the number of dice rolled, to a maximum of 3, then remove 1 dice of your choice and use the remaining dice as the charge roll.
Artefact of Power
Effect: While they are wholly within 12" of and visible to this unit, friendly Stomper Tribe units have Ward (6+) against damage inflicted by shooting attacks.
Effect: Heal (D3) this unit.
Little Toes
Effect: This unit can use the 'Power Through' command even if it has not charged this turn.
Effect: Pick a friendly Big unit that has not used a Fight ability this turn and is wholly within 12" of this unit to be the target. The target can be picked to use a Fight ability immediately after the Fight ability used by this unit has been resolved. Add 1 to hit rolls for attacks made by this unit and the target for the rest of the turn.
Effect: This unit can be picked to use the 'Stompin' About' ability even if it is not wholly within 12" of and visible to a friendly Big unit.
Effect: While this unit is wholly within 12" of and visible to a friendly Big unit, it can use Charge abilities even if it used a Run ability in the same turn.