Astral Templars
An Army of Renown for Stormcast Eternals: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Friendly Astral Templars units cannot use the 'All-out Defence' command. However, up to 2 friendly Astral Templars units can use the 'All-out Attack' command each phase.
Declare: Pick a friendly Astral Templars unit that is wholly within enemy territory and not in combat to be the target.
Effect: Heal (D3) the target.
Declare: Pick a friendly Astral Templars unit to be the target.
Effect: The next time you make a run roll for the target this phase, roll 1 additional dice, to a maximum of 2.
Effect: Each time you declare an Attack ability for a friendly Astral Templars unit, you gain 1 hunter's prowess point.
Each time a combat attack made by a friendly Astral Templars unit scores a critical hit, you can spend 1 hunter's prowess point. If you do so, inflict 1 mortal damage on the target after the Attack ability has been resolved.
Heroes (31)
5" · 6W · Sv 3+ 230
Drakesworn Templar12" · 18W · Sv 3+ 390
Knight-Arcanum5" · 6W · Sv 3+ 110
Knight-Draconis12" · 11W · Sv 3+ 200 Knight-Heraldor
5" · 6W · Sv 3+ 110 Knight-Incantor
5" · 6W · Sv 3+ 140
Knight-Judicator with Gryph-hounds6" · 6W · Sv 3+ 130
Knight-Questor5" · 6W · Sv 3+ 100
Knight-Relictor5" · 6W · Sv 3+ 120 Knight-Venator
12" · 6W · Sv 3+ 170
Knight-Vexillor5" · 6W · Sv 3+ 100
Knight-Zephyros7" · 6W · Sv 3+ 130
Lord-Aquilor14" · 8W · Sv 3+ 140 Lord-Arcanum
5" · 6W · Sv 3+ 140 Lord-Arcanum on Celestial Dracoline
10" · 8W · Sv 3+ 210 Lord-Arcanum on Gryph-charger
12" · 8W · Sv 3+ 220 Lord-Arcanum on Tauralon
14" · 12W · Sv 3+ 280 Lord-Castellant
5" · 6W · Sv 3+ 150
Lord-Celestant5" · 6W · Sv 3+ 100
Lord-Celestant on Dracoth10" · 8W · Sv 3+ 150
Lord-Celestant on Stardrake12" · 18W · Sv 3+ 490 Lord-Exorcist
5" · 6W · Sv 3+ 150
Lord-Imperatant5" · 6W · Sv 3+ 110 Lord-Ordinator
5" · 6W · Sv 3+ 100
Lord-Relictor5" · 6W · Sv 3+ 120
Lord-Terminos5" · 6W · Sv 3+ 140
Lord-Veritant5" · 6W · Sv 3+ 110
Lord-Vigilant on Gryph-stalker12" · 8W · Sv 3+ 120
Yndrasta, the Celestial Spear12" · 8W · Sv 3+ 270
Lord-Vigilant on Morrgryph12" · 12W · Sv 3+ 160
Knight-Azyros12" · 6W · Sv 3+ 100
Units (43)
Aetherwings14" · 2W · Sv 6+ 80
Annihilators4" · 3W · Sv 2+ 130
Annihilators with Meteoric Grandhammers4" · 3W · Sv 3+ 180 Castigators
5" · 2W · Sv 3+ 110 Celestar Ballista
3" · 6W · Sv 3+ 120 Decimators
4" · 3W · Sv 3+ 240
Dracothian Guard Concussors10" · 5W · Sv 3+ 200
Dracothian Guard Concussors10" · 5W · Sv 3+ · 200 pts normally 120
Dracothian Guard Desolators10" · 5W · Sv 3+ 170
Dracothian Guard Desolators10" · 5W · Sv 3+ · 170 pts normally 100
Dracothian Guard Fulminators10" · 5W · Sv 3+ 190
Dracothian Guard Fulminators10" · 5W · Sv 3+ · 190 pts normally 100
Dracothian Guard Tempestors10" · 5W · Sv 3+ 170
Dracothian Guard Tempestors10" · 5W · Sv 3+ · 170 pts normally 90 Evocators
5" · 3W · Sv 3+ 180 Evocators on Celestial Dracolines
10" · 5W · Sv 3+ 240
Gryph-hounds9" · 2W · Sv 6+ 80 Judicators with Skybolt Bows
5" · 2W · Sv 3+ 140
Liberators5" · 2W · Sv 3+ 90
Praetors5" · 3W · Sv 3+ 120
Prosecutors12" · 2W · Sv 3+ 150 Protectors
4" · 3W · Sv 3+ 220
Questor Soulsworn5" · 3W · Sv 3+ 210
Reclusians5" · 3W · Sv 3+ 140 Retributors
4" · 3W · Sv 3+ 170 Sequitors
5" · 2W · Sv 3+ 120
Stormdrake Guard12" · 9W · Sv 3+ 290
Stormdrake Guard12" · 9W · Sv 3+ · 290 pts normally 150
Stormstrike Chariot10" · 10W · Sv 3+ 110 The Farstriders
5" · 3W · Sv 3+ 100
Vanguard-Hunters5" · 2W · Sv 3+ 110
Vanguard-Palladors with Shock Handaxes14" · 5W · Sv 3+ 240
Vanguard-Palladors with Starstrike Javelins14" · 5W · Sv 3+ 260
Vanguard-Raptors with Hurricane Crossbows5" · 2W · Sv 3+ 110
Vanguard-Raptors with Longstrike Crossbows5" · 2W · Sv 3+ 200
Vanquishers5" · 2W · Sv 3+ 90
Vigilors6" · 2W · Sv 3+ 140
Vindictors5" · 2W · Sv 3+ 90
Stormstrike Palladors12" · 5W · Sv 3+ 180
Stormcoven5" · 3W · Sv 3+ 210 The Emberwatch
5" · 3W · Sv 3+ 140 Judicators with Boltstorm Crossbows
5" · 2W · Sv 3+ 160
Stormstrike Palladors (Scourge of Aqshy)12" · 5W · Sv 3+ 210
Spell Lore
Declare: Pick a friendly Astral Templars Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.
Effect: Roll a dice for each model in the target unit. For each 6, inflict 1 mortal damage on the target.
Declare: Pick a friendly Astral Templars Wizard to cast this spell, pick a visible friendly unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: Until the start of your next turn:
• Add 3 to the target's Move characteristic.
• Subtract 1 from hit rolls and wound rolls for shooting attacks that target the target unit.
Artefact of Power
Effect: If the unmodified wound roll for an attack made with a Companion weapon that targets this unit is 1-3, the attack fails and the attack sequence ends.
Heroic Trait
Effect: Add 1 to the Damage characteristic of this unit's melee weapons for attacks that target an enemy Hero or Monster.
Manifestation Lore
Declare: If this Manifestation was summoned this phase, pick any number of enemy units within 6" of it to be the targets.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Declare: If there is not a friendly Everblaze Comet on the battlefield, pick a friendly Stormcast Eternals Wizard to cast this spell, then make a casting roll of 2D6.
Effect: Set up an Everblaze Comet wholly within 18" of the caster.
Prayer Lore
Declare: Pick a friendly Astral Templars Priest to chant this prayer, pick a visible friendly Astral Templars unit wholly within 12" of them to be the target, then make a chanting roll of D6.
Effect: Add 1 to wound rolls for the target's combat attacks for the rest of the turn. If the chanting roll was 6+, you can pick up to 2 eligible units to be the targets instead of 1.