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Astral Templars

An Army of Renown for Stormcast Eternals: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Thrive on the Attack

Effect: Friendly Astral Templars units cannot use the 'All-out Defence' command. However, up to 2 friendly Astral Templars units can use the 'All-out Attack' command each phase.

Live off the Land
Once Per Turn (Army), End of Any Turn

Declare: Pick a friendly Astral Templars unit that is wholly within enemy territory and not in combat to be the target.

Effect: Heal (D3) the target.

Thundrous Roar
Your Movement Phase

Declare: Pick a friendly Astral Templars unit to be the target.

Effect: The next time you make a run roll for the target this phase, roll 1 additional dice, to a maximum of 2.

Hunter's Prowess

Effect: Each time you declare an Attack ability for a friendly Astral Templars unit, you gain 1 hunter's prowess point.
Each time a combat attack made by a friendly Astral Templars unit scores a critical hit, you can spend 1 hunter's prowess point. If you do so, inflict 1 mortal damage on the target after the Attack ability has been resolved.

Heroes (31)

Hamilcar Bear-Eater
5" · 6W · Sv 3+
230
Drakesworn Templar
12" · 18W · Sv 3+
390
Knight-Arcanum
5" · 6W · Sv 3+
110
Knight-Draconis
12" · 11W · Sv 3+
200
Knight-Heraldor
5" · 6W · Sv 3+
110
Knight-Incantor
5" · 6W · Sv 3+
140
Knight-Judicator with Gryph-hounds
6" · 6W · Sv 3+
130
Knight-Questor
5" · 6W · Sv 3+
100
Knight-Relictor
5" · 6W · Sv 3+
120
Knight-Venator
12" · 6W · Sv 3+
170
Knight-Vexillor
5" · 6W · Sv 3+
100
Knight-Zephyros
7" · 6W · Sv 3+
130
Lord-Aquilor
14" · 8W · Sv 3+
140
Lord-Arcanum
5" · 6W · Sv 3+
140
Lord-Arcanum on Celestial Dracoline
10" · 8W · Sv 3+
210
Lord-Arcanum on Gryph-charger
12" · 8W · Sv 3+
220
Lord-Arcanum on Tauralon
14" · 12W · Sv 3+
280
Lord-Castellant
5" · 6W · Sv 3+
150
Lord-Celestant
5" · 6W · Sv 3+
100
Lord-Celestant on Dracoth
10" · 8W · Sv 3+
150
Lord-Celestant on Stardrake
12" · 18W · Sv 3+
490
Lord-Exorcist
5" · 6W · Sv 3+
150
Lord-Imperatant
5" · 6W · Sv 3+
110
Lord-Ordinator
5" · 6W · Sv 3+
100
Lord-Relictor
5" · 6W · Sv 3+
120
Lord-Terminos
5" · 6W · Sv 3+
140
Lord-Veritant
5" · 6W · Sv 3+
110
Lord-Vigilant on Gryph-stalker
12" · 8W · Sv 3+
120
Yndrasta, the Celestial Spear
12" · 8W · Sv 3+
270
Lord-Vigilant on Morrgryph
12" · 12W · Sv 3+
160
Knight-Azyros
12" · 6W · Sv 3+
100

Units (43)

Aetherwings
14" · 2W · Sv 6+
80
Annihilators
4" · 3W · Sv 2+
130
Annihilators with Meteoric Grandhammers
4" · 3W · Sv 3+
180
Castigators
5" · 2W · Sv 3+
110
Celestar Ballista
3" · 6W · Sv 3+
120
Decimators
4" · 3W · Sv 3+
240
Dracothian Guard Concussors
10" · 5W · Sv 3+
200
Dracothian Guard Concussors
10" · 5W · Sv 3+ · 200 pts normally
120
Dracothian Guard Desolators
10" · 5W · Sv 3+
170
Dracothian Guard Desolators
10" · 5W · Sv 3+ · 170 pts normally
100
Dracothian Guard Fulminators
10" · 5W · Sv 3+
190
Dracothian Guard Fulminators
10" · 5W · Sv 3+ · 190 pts normally
100
Dracothian Guard Tempestors
10" · 5W · Sv 3+
170
Dracothian Guard Tempestors
10" · 5W · Sv 3+ · 170 pts normally
90
Evocators
5" · 3W · Sv 3+
180
Evocators on Celestial Dracolines
10" · 5W · Sv 3+
240
Gryph-hounds
9" · 2W · Sv 6+
80
Judicators with Skybolt Bows
5" · 2W · Sv 3+
140
Liberators
5" · 2W · Sv 3+
90
Praetors
5" · 3W · Sv 3+
120
Prosecutors
12" · 2W · Sv 3+
150
Protectors
4" · 3W · Sv 3+
220
Questor Soulsworn
5" · 3W · Sv 3+
210
Reclusians
5" · 3W · Sv 3+
140
Retributors
4" · 3W · Sv 3+
170
Sequitors
5" · 2W · Sv 3+
120
Stormdrake Guard
12" · 9W · Sv 3+
290
Stormdrake Guard
12" · 9W · Sv 3+ · 290 pts normally
150
Stormstrike Chariot
10" · 10W · Sv 3+
110
The Farstriders
5" · 3W · Sv 3+
100
Vanguard-Hunters
5" · 2W · Sv 3+
110
Vanguard-Palladors with Shock Handaxes
14" · 5W · Sv 3+
240
Vanguard-Palladors with Starstrike Javelins
14" · 5W · Sv 3+
260
Vanguard-Raptors with Hurricane Crossbows
5" · 2W · Sv 3+
110
Vanguard-Raptors with Longstrike Crossbows
5" · 2W · Sv 3+
200
Vanquishers
5" · 2W · Sv 3+
90
Vigilors
6" · 2W · Sv 3+
140
Vindictors
5" · 2W · Sv 3+
90
Stormstrike Palladors
12" · 5W · Sv 3+
180
Stormcoven
5" · 3W · Sv 3+
210
The Emberwatch
5" · 3W · Sv 3+
140
Judicators with Boltstorm Crossbows
5" · 2W · Sv 3+
160
Stormstrike Palladors (Scourge of Aqshy)
12" · 5W · Sv 3+
210

Spell Lore

Spell Lore: Astral Templars
Primal Blizzard
Your Hero Phase

Declare: Pick a friendly Astral Templars Wizard to cast this spell, pick a visible enemy unit within 18" of them to be the target, then make a casting roll of 2D6.

Effect: Roll a dice for each model in the target unit. For each 6, inflict 1 mortal damage on the target.

Hunter's Wings
Your Hero Phase

Declare: Pick a friendly Astral Templars Wizard to cast this spell, pick a visible friendly unit wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Until the start of your next turn:
• Add 3 to the target's Move characteristic.
• Subtract 1 from hit rolls and wound rolls for shooting attacks that target the target unit.

Artefact of Power

Godbeast Plate

Effect: If the unmodified wound roll for an attack made with a Companion weapon that targets this unit is 1-3, the attack fails and the attack sequence ends.

Heroic Trait

Champion of Ursricht

Effect: Add 1 to the Damage characteristic of this unit's melee weapons for attacks that target an enemy Hero or Monster.

Manifestation Lore

Manifestation Lore: Astral Templars
Everblaze Comet
Any Hero Phase

Declare: If this Manifestation was summoned this phase, pick any number of enemy units within 6" of it to be the targets.

Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.

Summon Everblaze Comet
Your Hero Phase

Declare: If there is not a friendly Everblaze Comet on the battlefield, pick a friendly Stormcast Eternals Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Set up an Everblaze Comet wholly within 18" of the caster.

Prayer Lore

Prayer Lore: Astral Templars
Brawn of the White Bear
Your Hero Phase

Declare: Pick a friendly Astral Templars Priest to chant this prayer, pick a visible friendly Astral Templars unit wholly within 12" of them to be the target, then make a chanting roll of D6.

Effect: Add 1 to wound rolls for the target's combat attacks for the rest of the turn. If the chanting roll was 6+, you can pick up to 2 eligible units to be the targets instead of 1.