Freeguild Cavaliers
150 ptsUnit size 5 · Base 60 × 35mm
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Warhorse's Steel‑shod Hooves | 2 | 5+ | 3+ | - | 1 | Companion |
| Cavalier Weapon | 3 | 3+ | 4+ | 1 | 1 | Charge (+1 Damage) |
Abilities
Declare: If this unit is in combat and has not charged this turn, pick an enemy unit that it is in combat with and up to 1 friendly Freeguild Cavalier-Marshal within this unit's combat range to be the targets.
Effect: If this unit is under orders, apply the effect below. Otherwise, roll a dice. On a 3+, apply the effect below.
This unit and the friendly target can use the 'Charge' ability even if it is not your charge phase and even if those units are in combat. Both friendly units must end that move in combat with the enemy target.
Roughly what it costs
Element Games · RRP £42.50, saving £6.37 £36.13
Matched by name, not confirmed — check the box actually builds this unit before ordering. One kit often makes several different units, and a reinforced unit needs two. Checked 2026-09-10.
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.