Allies of the Free Cities
An Army of Renown for Cities of Sigmar: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: While 3 friendly Allies of the Free Cities units are wholly within 12" of each other and 1 of those units has the Aelf keyword, 1 of those units has the Duardin keyword, and 1 of those units has the Sigmarite keyword:
• Those units have Ward (5+) against shooting attacks.
• Add 3 to those units' control scores.
• Add 1 to wound rolls for those units' combat attacks.
Declare: Pick a friendly Allies of the Free Cities unit to use this ability, then pick 2 other visible friendly Allies of the Free Cities units wholly within 12" of it to be the targets.
The unit using this ability and the targets:
• cannot be under orders
• must each be a different unit type.
Effect: For the rest of the battle round, the unit using this ability and the targets are under orders.
Designer's Note: *'Unit type' refers to the name of the warscroll (Core Rules, 4.0), e.g. 'Freeguild Cavalier-Marshal' or 'Allies of the Free Cities Auric Hearthguard'.*
Heroes (24)
Alchemite Warforger5" · 5W · Sv 5+ 140
Assassin6" · 5W · Sv 5+ 150
Battlemage5" · 5W · Sv 6+ 100
Battlemage on Celestial Hurricanum8" · 12W · Sv 4+ 230
Battlemage on Griffon12" · 15W · Sv 4+ 260
Battlemage on Luminark of Hysh8" · 12W · Sv 4+ 280
Black Ark Fleetmaster6" · 5W · Sv 4+ 90
Cogsmith4" · 5W · Sv 3+ 110
Dreadlord on Black Dragon12" · 14W · Sv 4+ 260
Freeguild Cavalier-Marshal10" · 7W · Sv 3+ 130
Freeguild Marshal and Relic Envoy5" · 5W · Sv 3+ 100
Freeguild Marshal on Griffon12" · 15W · Sv 4+ 230
Fusil-Major on Ogor Warhulk6" · 8W · Sv 3+ 160
Runelord4" · 5W · Sv 3+ 130
Steam Tank Commander8" · 12W · Sv 2+ 250
Sorceress6" · 5W · Sv 6+ 130
Sorceress on Black Dragon12" · 14W · Sv 4+ 280
Warden King4" · 5W · Sv 3+ 120
Amethyst Knellmage5" · 5W · Sv 6+ 110
Aqshian Pyrocaster5" · 5W · Sv 6+ 100
Cannonade Cogfort6" · 25W · Sv 3+ 530
Conqueror Cogfort6" · 25W · Sv 3+ 420
Mallus Forgepriest5" · 5W · Sv 4+ 130
Alchemite Warforger (Scourge of Aqshy)5" · 5W · Sv 5+ 90
Units (38)
Black Ark Corsairs6" · 1W · Sv 5+ 120
Black Guard6" · 1W · Sv 4+ 130
Gyrobomber12" · 6W · Sv 3+ 120
Bleakswords6" · 1W · Sv 4+ 100
Freeguild Steelhelms5" · 1W · Sv 4+ 110
Gyrocopter12" · 5W · Sv 3+ 120
Celestial Hurricanum8" · 10W · Sv 4+ 170
Executioners6" · 1W · Sv 4+ 150
Darkshards6" · 1W · Sv 5+ 150
Dark Riders12" · 3W · Sv 4+ 170
Freeguild Command Corps Adjutants5" · 3W · Sv 4+ 200
Dreadspears6" · 1W · Sv 4+ 110
Drakespawn Chariot10" · 8W · Sv 4+ 110
Drakespawn Knights10" · 3W · Sv 3+ 190 Flagellants
6" · 1W · Sv 6+ 80
Freeguild Cavaliers10" · 3W · Sv 3+ 180
Freeguild Fusiliers5" · 1W · Sv 4+ 120
Hammerers4" · 1W · Sv 3+ 170
Ironbreakers4" · 1W · Sv 3+ 120
Scourgerunner Chariot10" · 8W · Sv 4+ 110
Luminark of Hysh8" · 10W · Sv 4+ 230
Kharibdyss8" · 12W · Sv 5+ 150
Irondrakes4" · 1W · Sv 3+ 140
Ironweld Great Cannon3" · 6W · Sv 4+ 140
Longbeards4" · 1W · Sv 3+ 130
Steam Tank8" · 12W · Sv 2+ 240
Wildercorps Hunters5" · 1W · Sv 5+ 120
War Hydra8" · 12W · Sv 5+ 170
Freeguild Cavaliers (Scourge of Ghyran)10" · 3W · Sv 3+ 150
Freeguild Command Corps Auxiliaries5" · 3W · Sv 6+ 0
Freeguild Command Corps Whisperblade5" · 3W · Sv 6+ 0
Freeguild Gallants5" · 2W · Sv 3+ 110
Freeguild Grenadiers5" · 1W · Sv 4+ 140
Gate Gargants8" · 10W · Sv 3+ 320
Allies of the Free Cities Auric Hearthguard4" · 2W · Sv 6+ 130
Allies of the Free Cities Vanari Auralan Sentinels6" · 1W · Sv 5+ 140
Allies of the Free Cities Vanari Auralan Wardens6" · 1W · Sv 4+ 120
Allies of the Free Cities Vulkyn Flameseekers4" · 2W · Sv 5+ 160
Faction Terrain
Effect: After the 'Normal Move' ability has been resolved, pick a point on the battlefield within 1" of the unit that used that ability and within 6" of this terrain feature. Remove this terrain feature from the battlefield and set it up again within 1" of that point and more than 3" from all enemy units.
Declare: Pick a visible enemy unit within 6" of this terrain feature to be the target.
Effect: If this terrain feature is in combat, apply the effect below. Otherwise, roll a dice. On a 3+, apply the effect below.
For the rest of the turn, melee weapons used by friendly Cities of Sigmar Infantry and Cavalry units have Crit (Auto-wound) for attacks that target that enemy unit.
Artefact of Power
Declare: Pick this unit and each visible friendly Allies of the Free Cities unit wholly within 18" of this unit to be the targets.
Effect: For the rest of the turn:
• The targets are under orders.
• The targets have Ward (6+).
• The targets have a maximum control score of 1.
Heroic Trait
Effect: If you roll a 1-3 when determining the distance that unit can move, you cn use a value of 4 instead.
Prayer Lore
Declare: Pick a friendly Allies of the Free Cities Priest to chant this prayer, pick a visible friendly Allies of the Free Cities unit wholly within 12" of them to be the target, then make a chanting roll of D6.
Effect: If the chanting roll was 10+, you can pick another eligible unit to be a second target. Until the start of your next turn, enemy units have a maximum control score of 1 while they are in combat with any of the targets.
Spell Lore
Declare: Pick a friendly Allies of the Free Cities Wizard to cast this spell, pick an objective within 12" of them to be the target, then make a casting roll of 2D6.
Effect: For the rest of the turn, melee weapons used by friendly Allies of the Free Cities units have Charge (+1 Damage) for attacks that target enemy units that are contesting the target objective.