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Allies of the Free Cities

An Army of Renown for Cities of Sigmar: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Forces of Order

Effect: While 3 friendly Allies of the Free Cities units are wholly within 12" of each other and 1 of those units has the Aelf keyword, 1 of those units has the Duardin keyword, and 1 of those units has the Sigmarite keyword:
• Those units have Ward (5+) against shooting attacks.
• Add 3 to those units' control scores.
• Add 1 to wound rolls for those units' combat attacks.

Form Up, Allies!
Start of Battle Round

Declare: Pick a friendly Allies of the Free Cities unit to use this ability, then pick 2 other visible friendly Allies of the Free Cities units wholly within 12" of it to be the targets.
The unit using this ability and the targets:
• cannot be under orders
• must each be a different unit type.

Effect: For the rest of the battle round, the unit using this ability and the targets are under orders.
Designer's Note: *'Unit type' refers to the name of the warscroll (Core Rules, 4.0), e.g. 'Freeguild Cavalier-Marshal' or 'Allies of the Free Cities Auric Hearthguard'.*

Heroes (24)

Alchemite Warforger
5" · 5W · Sv 5+
140
Assassin
6" · 5W · Sv 5+
150
Battlemage
5" · 5W · Sv 6+
100
Battlemage on Celestial Hurricanum
8" · 12W · Sv 4+
230
Battlemage on Griffon
12" · 15W · Sv 4+
260
Battlemage on Luminark of Hysh
8" · 12W · Sv 4+
280
Black Ark Fleetmaster
6" · 5W · Sv 4+
90
Cogsmith
4" · 5W · Sv 3+
110
Dreadlord on Black Dragon
12" · 14W · Sv 4+
260
Freeguild Cavalier-Marshal
10" · 7W · Sv 3+
130
Freeguild Marshal and Relic Envoy
5" · 5W · Sv 3+
100
Freeguild Marshal on Griffon
12" · 15W · Sv 4+
230
Fusil-Major on Ogor Warhulk
6" · 8W · Sv 3+
160
Runelord
4" · 5W · Sv 3+
130
Steam Tank Commander
8" · 12W · Sv 2+
250
Sorceress
6" · 5W · Sv 6+
130
Sorceress on Black Dragon
12" · 14W · Sv 4+
280
Warden King
4" · 5W · Sv 3+
120
Amethyst Knellmage
5" · 5W · Sv 6+
110
Aqshian Pyrocaster
5" · 5W · Sv 6+
100
Cannonade Cogfort
6" · 25W · Sv 3+
530
Conqueror Cogfort
6" · 25W · Sv 3+
420
Mallus Forgepriest
5" · 5W · Sv 4+
130
Alchemite Warforger (Scourge of Aqshy)
5" · 5W · Sv 5+
90

Units (38)

Black Ark Corsairs
6" · 1W · Sv 5+
120
Black Guard
6" · 1W · Sv 4+
130
Gyrobomber
12" · 6W · Sv 3+
120
Bleakswords
6" · 1W · Sv 4+
100
Freeguild Steelhelms
5" · 1W · Sv 4+
110
Gyrocopter
12" · 5W · Sv 3+
120
Celestial Hurricanum
8" · 10W · Sv 4+
170
Executioners
6" · 1W · Sv 4+
150
Darkshards
6" · 1W · Sv 5+
150
Dark Riders
12" · 3W · Sv 4+
170
Freeguild Command Corps Adjutants
5" · 3W · Sv 4+
200
Dreadspears
6" · 1W · Sv 4+
110
Drakespawn Chariot
10" · 8W · Sv 4+
110
Drakespawn Knights
10" · 3W · Sv 3+
190
Flagellants
6" · 1W · Sv 6+
80
Freeguild Cavaliers
10" · 3W · Sv 3+
180
Freeguild Fusiliers
5" · 1W · Sv 4+
120
Hammerers
4" · 1W · Sv 3+
170
Ironbreakers
4" · 1W · Sv 3+
120
Scourgerunner Chariot
10" · 8W · Sv 4+
110
Luminark of Hysh
8" · 10W · Sv 4+
230
Kharibdyss
8" · 12W · Sv 5+
150
Irondrakes
4" · 1W · Sv 3+
140
Ironweld Great Cannon
3" · 6W · Sv 4+
140
Longbeards
4" · 1W · Sv 3+
130
Steam Tank
8" · 12W · Sv 2+
240
Wildercorps Hunters
5" · 1W · Sv 5+
120
War Hydra
8" · 12W · Sv 5+
170
Freeguild Cavaliers (Scourge of Ghyran)
10" · 3W · Sv 3+
150
Freeguild Command Corps Auxiliaries
5" · 3W · Sv 6+
0
Freeguild Command Corps Whisperblade
5" · 3W · Sv 6+
0
Freeguild Gallants
5" · 2W · Sv 3+
110
Freeguild Grenadiers
5" · 1W · Sv 4+
140
Gate Gargants
8" · 10W · Sv 3+
320
Allies of the Free Cities Auric Hearthguard
4" · 2W · Sv 6+
130
Allies of the Free Cities Vanari Auralan Sentinels
6" · 1W · Sv 5+
140
Allies of the Free Cities Vanari Auralan Wardens
6" · 1W · Sv 4+
120
Allies of the Free Cities Vulkyn Flameseekers
4" · 2W · Sv 5+
160

Faction Terrain

Dawner's Triumph
Hauled to War
Once Per Turn (Army), Reaction: You declared the 'Normal Move' ability for a **^^Cities of Sigmar Infantry^^** unit within 3" of this terrain feature

Effect: After the 'Normal Move' ability has been resolved, pick a point on the battlefield within 1" of the unit that used that ability and within 6" of this terrain feature. Remove this terrain feature from the battlefield and set it up again within 1" of that point and more than 3" from all enemy units.

Fury of the Faithful
Any Combat Phase

Declare: Pick a visible enemy unit within 6" of this terrain feature to be the target.

Effect: If this terrain feature is in combat, apply the effect below. Otherwise, roll a dice. On a 3+, apply the effect below.
For the rest of the turn, melee weapons used by friendly Cities of Sigmar Infantry and Cavalry units have Crit (Auto-wound) for attacks that target that enemy unit.

Artefact of Power

Signet of the City
Once Per Battle (Army), Any Hero Phase

Declare: Pick this unit and each visible friendly Allies of the Free Cities unit wholly within 18" of this unit to be the targets.

Effect: For the rest of the turn:
• The targets are under orders.
• The targets have Ward (6+).
• The targets have a maximum control score of 1.

Heroic Trait

Respected Commander
Reaction: You declared the 'Redeploy' command for a visible **^^Allies of the Free Cities^^** unit wholly within 18" of this unit

Effect: If you roll a 1-3 when determining the distance that unit can move, you cn use a value of 4 instead.

Prayer Lore

Prayer Lore: Allies of the Free Cities
Divine Mandate
Your Hero Phase

Declare: Pick a friendly Allies of the Free Cities Priest to chant this prayer, pick a visible friendly Allies of the Free Cities unit wholly within 12" of them to be the target, then make a chanting roll of D6.

Effect: If the chanting roll was 10+, you can pick another eligible unit to be a second target. Until the start of your next turn, enemy units have a maximum control score of 1 while they are in combat with any of the targets.

Spell Lore

Spell Lore: Allies of the Free Cities
These Realms Are Ours
Your Hero Phase

Declare: Pick a friendly Allies of the Free Cities Wizard to cast this spell, pick an objective within 12" of them to be the target, then make a casting roll of 2D6.

Effect: For the rest of the turn, melee weapons used by friendly Allies of the Free Cities units have Charge (+1 Damage) for attacks that target enemy units that are contesting the target objective.