Conqueror Cogfort
440 ptsUnit size 1 · Base 160mm
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Realmscorcher Flame Cannon | 18" | 6D6 | 2+ | 4+ | 1 | 1 | Anti-Infantry (+1 Rend) |
| Crew's Leadshotters | 12" | 6 | 4+ | 3+ | 1 | D3 | Shoot In Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Crushing Iron Feet | 4 | 4+ | 2+ | 2 | 4 | Companion |
Abilities
Effect: While this unit has 10 or more damage points:
• The Attacks characteristic of its Crushing Iron Feet is 3.
• It has a Control characteristic of 5.
Effect: Pick 1 or more of the following effects. For each effect you pick, give this unit a number of heat tokens equal to the number beside it.
1 *Breaching Assist!*: If this unit uses the 'Sally Forth' ability this turn, melee weapons used by the targets of that ability have Charge (+1 Damage) for the rest of the turn.
2 *Full Throttle*: For the rest of the turn, this unit's Move characteristic is 10".
3 *Repel Boarders!*: For the rest of the turn, add 2 to the Attacks characteristic of this unit's Leadshotters and Crushing Iron Feet.
4 *Disengage Safeties!*: For the rest of the turn, the Attacks characteristic of this unit's Realmscorcher Flame Cannon is 22.
6 *Get Us Out of Here!*: For the rest of the turn, this unit can use Shoot abilities even if it used a Retreat ability in the same turn.
Effect: Immediately after resolving this unit's 'Full Power!' ability, you must roll a number of dice equal to the number of heat tokens this unit has. For each 5+, allocate 1 damage point to this unit (ward rolls cannot be made for those damage points), then remove 1 of this unit's heat tokens.
Declare: Pick up to 1 friendly Sigmarite Infantry Hero and up to 1 friendly non-Hero Sigmarite Infantry unit that have not been deployed.
Effect: Set up those units in reserve as this unit's passengers. They have now been deployed.
Keywords: **^^Deploy^^**
Declare: If this unit has not used a Run ability this turn, pick this unit's passengers to be the targets.
Effect: Set up each target wholly within 6" of this unit and either not in combat or within 1/2" of an enemy unit. If a target is set up in combat, it has charged. Then, if this unit is not under orders, this unit and the targets are under orders for the rest of the battle round.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Any number
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.