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The Iron March

An Army of Renown for Cities of Sigmar: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Form Up, Iron March
Start of Battle Round

Declare: Pick a friendly Iron March unit to use this ability, then pick either 1 or 2 other visible friendly Iron March units wholly within 12" of it to be the targets.
The unit using this ability and the targets:
• cannot be under orders
• must each be a different unit type.

Effect: For the rest of the battle round, the unit using this ability and the targets are under orders.
Designer's Note: *'Unit type' refers to the name of the warscroll (Core Rules, 4.0), e.g. 'Cannonade Cogfort' or 'Mallus Forgepriest'.*

Heroes (5)

Mallus Forgepriest
5" · 5W · Sv 4+
130
Conqueror Cogfort
6" · 25W · Sv 3+
420
Cannonade Cogfort
6" · 25W · Sv 3+
530
The Iron March Immolator Cogfort
6" · 25W · Sv 3+
510
The Iron March Linebreaker Cogfort
6" · 25W · Sv 3+
450

Units (1)

Freeguild Gallants
5" · 2W · Sv 3+
110

Engineers of the Iron March

Engineer Kirsta Loudren

Effect: If this unit is destroyed, before removing it from play, roll a dice for each visible unit (friendly and enemy) within its combat range. On a 3+, inflict an amount of mortal damage on that unit equal to the roll.

Engineer Gurren Ashbrow

Effect: Each time this unit uses the 'Rally' command, you can make 3 additional rally rolls of D6.

Engineer Bartel Holst

Effect: This unit has Ward (6+) and Strike-last.

Iron March Auxiliaries

Battle-Priest Solantra Whyl

Effect: This unit has Priest (1)

Broadmoore and Louse

Effect: Add 2 to the Attacks characteristic of this unit's Crew's Leadshotters. In addition, if this unit is destroyed, before removing it from play, roll a dice. On a 3+, you can set up a Freeguild Marshal and Relic Envoy wholly within 6" of this unit and not in combat. That unit has the Iron March keyword.

Master Sapper Gavelock Fiske

Effect: This unit's ranged weapons have Anti-Faction Terrain (+1 Rend) and Anti-War Machine (+1 Rend).

Commanders of the Iron March

Castellan-Captain Vyan Philsin

Effect: Add 1 to wound rolls for combat attacks made by friendly Iron March Infantry while they are wholly within 12" of this unit and under orders.

Commodore de Graçon
Deployment Phase

Effect: This unit and up to 1 other friendly Iron March War Machine within this unit's combat range can use the 'Normal Move' ability as if it were your movement phase.

Castellan-Captain Regan Vandercloud
Any Charge Phase

Declare: If this unit charged this turn, pick a visible enemy unit within 1" of it to be the target.

Effect: Roll a D3. On a 2+:
• Inflict an amount of mortal damage on the target equal to the roll.
• The target has a maximum control score of 1 for the rest of the turn.

Prayer Lore

Prayer Lore: The Iron March
The Chant of Iron
Your Hero Phase

Declare: Pick a friendly Iron March Priest to chant this prayer, pick either a visible enemy unit within 18" of them or a visible friendly Iron March unit that is wholly within 12" of them and that has not been picked to be the target of this ability this turn to be the target, then make a chanting roll of D6.

Effect: If you picked an enemy unit:
• If the chanting roll was 8+, you can pick another eligible enemy unit to be a second target.
• Subtract 2" from each target's Move characteristic until the start of your next turn.
If you picked a friendly target, Heal (D3) the target and the chanter. IF the chanting roll was 8+, Heal(D3) each visible friendly Iron March unit that is wholly within 12" of the chanter and that has not been healed by this ability this turn instead.