The Iron March
An Army of Renown for Cities of Sigmar: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Declare: Pick a friendly Iron March unit to use this ability, then pick either 1 or 2 other visible friendly Iron March units wholly within 12" of it to be the targets.
The unit using this ability and the targets:
• cannot be under orders
• must each be a different unit type.
Effect: For the rest of the battle round, the unit using this ability and the targets are under orders.
Designer's Note: *'Unit type' refers to the name of the warscroll (Core Rules, 4.0), e.g. 'Cannonade Cogfort' or 'Mallus Forgepriest'.*
Heroes (5)
Mallus Forgepriest5" · 5W · Sv 4+ 130
Conqueror Cogfort6" · 25W · Sv 3+ 420
Cannonade Cogfort6" · 25W · Sv 3+ 530
The Iron March Immolator Cogfort6" · 25W · Sv 3+ 510
The Iron March Linebreaker Cogfort6" · 25W · Sv 3+ 450
Units (1)
Engineers of the Iron March
Effect: If this unit is destroyed, before removing it from play, roll a dice for each visible unit (friendly and enemy) within its combat range. On a 3+, inflict an amount of mortal damage on that unit equal to the roll.
Effect: Each time this unit uses the 'Rally' command, you can make 3 additional rally rolls of D6.
Effect: This unit has Ward (6+) and Strike-last.
Iron March Auxiliaries
Effect: This unit has Priest (1)
Effect: Add 2 to the Attacks characteristic of this unit's Crew's Leadshotters. In addition, if this unit is destroyed, before removing it from play, roll a dice. On a 3+, you can set up a Freeguild Marshal and Relic Envoy wholly within 6" of this unit and not in combat. That unit has the Iron March keyword.
Effect: This unit's ranged weapons have Anti-Faction Terrain (+1 Rend) and Anti-War Machine (+1 Rend).
Commanders of the Iron March
Effect: Add 1 to wound rolls for combat attacks made by friendly Iron March Infantry while they are wholly within 12" of this unit and under orders.
Effect: This unit and up to 1 other friendly Iron March War Machine within this unit's combat range can use the 'Normal Move' ability as if it were your movement phase.
Declare: If this unit charged this turn, pick a visible enemy unit within 1" of it to be the target.
Effect: Roll a D3. On a 2+:
• Inflict an amount of mortal damage on the target equal to the roll.
• The target has a maximum control score of 1 for the rest of the turn.
Prayer Lore
Declare: Pick a friendly Iron March Priest to chant this prayer, pick either a visible enemy unit within 18" of them or a visible friendly Iron March unit that is wholly within 12" of them and that has not been picked to be the target of this ability this turn to be the target, then make a chanting roll of D6.
Effect: If you picked an enemy unit:
• If the chanting roll was 8+, you can pick another eligible enemy unit to be a second target.
• Subtract 2" from each target's Move characteristic until the start of your next turn.
If you picked a friendly target, Heal (D3) the target and the chanter. IF the chanting roll was 8+, Heal(D3) each visible friendly Iron March unit that is wholly within 12" of the chanter and that has not been healed by this ability this turn instead.