Null-Khemist (Scourge of Aqshy)
Photo via Games Workshop 160 ptsUnit size 1 · Base 40mm
This Hero can join an eligible regiment as a Guild Officer. This unit is legal for Matched Play for battles fought using the General’s Handbook 2026-27 battlepack.
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Null-gas Extinguisher | 8" | 3D6 | 2+ | 4+ | 1 | 1 | Shoot in Combat |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Prospecting Clamp | 4 | 3+ | 4+ | 1 | 2 | - |
Abilities
Effect: Each time your opponent spends any rage dice as part of the 'Eruption of Fury' ability, after that ability has been resolved, if this unit is not in combat, it can move up to XD6", where X is the number of rage dice spent. It cannot end that move in combat.
Effect: • This unit can use Unbind and Banish abilities as if it had Wizard (1).
• Add 1 to the number of dice rolled when making unbinding rolls and banishment rolls for this unit, to a maximum of 3.
Armies of Renown
Also fielded in The Magnate's Crew.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Up to 1
Up to 1
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.