Realmgate
WarscrollsOgor Mawtribes

Mantrapper

130 pts
Hero HEROINFANTRYDESTRUCTIONOGOR MAWTRIBESOGORBEASTCLAW

Unit size 1 · Base 40mm [1], 50 × 25mm [1], 25mm [3]

This Hero can join an eligible regiment as a Voice of the Everwinter.

6"Move
8Health
5+Save
3Control

Ranged Weapons

WeaponRngAtkHit WndRndDmgAbility
Mantrap Launcher15"4 3+3+1D3 Crit (Auto-wound)

Melee Weapons

WeaponAtkHit WndRndDmgAbility
Mantrapper's Hunting Knife44+ 2+12 -

Abilities

Mantrapper's Accomplices
Passive

Effect: This unit's Sabrefang, Gnoblars and Trap are Mantrapper accomplice tokens. After setting up this unit on the battlefield for the first time, place all its tokens next to it.

If an enemy unit is destroyed or removed from the battlefield while any of this unit's Mantrapper accomplices are next to it (see the 'Just a Little Closer...' ability), remove that Mantrapper accomplice from the battlefield.

Just a Little Closer...
Activated · Once Per Turn (Army), Start of Battle Round

Effect: If this unit has any Mantrapper accomplices, remove 1 Mantrapper accomplice from this unit and place it next to a visible enemy unit.

Trapped!
Activated · Once Per Turn (Army), Any Shooting Phase

Declare: Pick an enemy unit that had any damage points allocated to it this turn by this unit's shooting attacks to be the target.

Effect: Make a trapped roll of D6. Subtract 1 from the roll for each Mantrapper accomplice next to the target.

If the roll is less than the target's Save characteristic, until the start of your next turn:

• Subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.
• The target does not have Fly.

Regiment options

What this Hero may lead, from the official Battle Profiles.

Beastclaw Raiders
Any number

Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.