Mantrapper
Photo via Games Workshop 130 ptsUnit size 1 · Base 40mm
This Hero can join an eligible regiment as a Maw Nomad.
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Mantrap Launcher | 15" | 4 | 3+ | 3+ | 1 | D3 | Crit (Auto-wound) |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Mantrapper's Hunting Knife | 4 | 4+ | 2+ | 1 | 2 | - |
Abilities
Effect: This unit's Sabrefang, Gnoblars and Trap are Mantrapper accomplice tokens. After setting up this unit on the battlefield for the first time, place all its tokens next to it.
If an enemy unit is destroyed or removed from the battlefield while any of this unit's Mantrapper accomplices are next to it (see the 'Just a Little Closer...' ability), remove that Mantrapper accomplice from the battlefield.
Declare: If any of this unit's Mantrapper accomplices are next to this unit, pick a visible enemy unit to be the target.
Effect: Place 1 of this unit's Mantrapper accomplices next to the target.
Declare: Pick an enemy unit that had any damage points allocated to it this turn by this unit's shooting attacks to be the target.
Effect: Make a trapped roll of D6. Subtract 1 from the roll for each friendly Mantrapper accomplice next to the target.
If the roll is less than the target's Save characteristic, until the start of your next turn:
• Subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.
• The target does not have Fly.
Armies of Renown
Also fielded in Beastclaw Alfrostun.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Any number
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.