Mantrapper
130 ptsUnit size 1 · Base 40mm [1], 50 × 25mm [1], 25mm [3]
This Hero can join an eligible regiment as a Voice of the Everwinter.
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Mantrap Launcher | 15" | 4 | 3+ | 3+ | 1 | D3 | Crit (Auto-wound) |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Mantrapper's Hunting Knife | 4 | 4+ | 2+ | 1 | 2 | - |
Abilities
Effect: This unit's Sabrefang, Gnoblars and Trap are Mantrapper accomplice tokens. After setting up this unit on the battlefield for the first time, place all its tokens next to it.
If an enemy unit is destroyed or removed from the battlefield while any of this unit's Mantrapper accomplices are next to it (see the 'Just a Little Closer...' ability), remove that Mantrapper accomplice from the battlefield.
Effect: If this unit has any Mantrapper accomplices, remove 1 Mantrapper accomplice from this unit and place it next to a visible enemy unit.
Declare: Pick an enemy unit that had any damage points allocated to it this turn by this unit's shooting attacks to be the target.
Effect: Make a trapped roll of D6. Subtract 1 from the roll for each Mantrapper accomplice next to the target.
If the roll is less than the target's Save characteristic, until the start of your next turn:
• Subtract 1 from the number of dice rolled when making charge rolls for the target, to a minimum of 1.
• The target does not have Fly.
Regiment options
What this Hero may lead, from the official Battle Profiles.
Any number
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.