Beastclaw Alfrostun
An Army of Renown for Ogor Mawtribes: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: Friendly Alfrostun units are not visible to enemy units more than 12" away.
Declare: Pick a friendly Hunters with Sabrefangs unit to be the target.
Effect: The target can use the 'Through the Frosts' ability even if another friendly Hunters with Sabrefangs unit has used that ability this battle.
Declare: Pick each enemy unit in combat with any friendly Alfrostun units to be the targets.
Effect: Roll a D3 for each target. On a 2+, inflict an amount of mortal damage on the target equal to the roll.
Effect: Each time an enemy unit in combat with a friendly Alfrostun unit uses a Retreat ability, after that ability has been resolved, inflict D3 mortal damage on that enemy unit.
*Designer's Note: This mortal damage is in addition to any mortal damage inflicted on that enemy unit by that Retreat ability.*
Effect: Subtract 1 from charge rolls for enemy units while they are within 12" of a friendly Alfrostun Monster. Subtract 2 from charge rolls for enemy units while they are within 6" of a friendly Alfrostun Monster instead.
Heroes (9)
Bloodpelt Hunter6" · 8W · Sv 5+ 130
Frostlord on Stonehorn10" · 15W · Sv 4+ 340
Frostlord on Thundertusk10" · 15W · Sv 4+ 280
Huskard on Stonehorn10" · 14W · Sv 4+ 300
Huskard on Thundertusk10" · 14W · Sv 4+ 280
Mantrapper6" · 8W · Sv 5+ 130
Frostlord on Thundertusk (Scourge of Aqshy)10" · 15W · Sv 4+ 280
Huskard on Thundertusk (Scourge of Aqshy)10" · 14W · Sv 4+ 260
Icebrow Hunter6" · 7W · Sv 5+ 130
Units (7)
Stonehorn Beastriders10" · 14W · Sv 4+ 280
Thundertusk Beastriders10" · 14W · Sv 4+ 240
Maulbeast Raiders10" · 7W · Sv 4+ 210
Hunters with Sabrefangs6" · 4W · Sv 5+ 170
Frost Sabres9" · 3W · Sv 6+ 70
Icefall Yhetees6" · 4W · Sv 6+ 120
Mournfang Pack9" · 6W · Sv 4+ 200
Artefact of Power
Effect: Until the start of your next turn, add 2 to chanting rolls for friendly Alfrostun units while they are wholly within 12" of this unit.
Heroic Trait
Effect: Other than the Companion ability, weapon abilities for attacks that target this unit made by enemy units that charged in the same turn have no effect.
Prayer Lore
Declare: Pick a friendly Alfrostun Priest to chant this prayer, pick a visible friendly Alfrostun unit wholly within 12" of them to be the target, then make a chanting roll of D6.
Effect: Until the start of your next turn, add 2 to run rolls for the target. In addition, if the chanting roll was 6+, until the start of your next turn, add 2 to charge rolls for the target.
Declare: Pick a friendly Alfrostun Priest to chant this prayer, pick an objective or terrain feature wholly within 18" of them to be the target, then make a chanting roll of D6.
Effect: Until the start of your next turn, subtract 10 from the control scores of enemy units while they are contesting the target. If the chanting roll was 8+, until the start of your next turn, enemy units have a maximum control score of 1 while they are contesting the target.
Declare: Pick a friendly Alfrostun Priest to chant this prayer, pick a visible enemy unit within 18" of them to be the target, then make a chanting roll of D6.
Effect: Until the start of your next turn, each time your opponent declares a command for the target, as a reaction, make a tremor roll of D6 for the target. On a 5+, unless they spend 1 additional command point to use that command, the command has no effect, it still counts as having been used and the command points spent to use it are still lost. In addition, if the chanting roll was 8+, until the start of your next turn, add 2 to tremor rolls for the target.