Thundertusk Beastriders
240 ptsUnit size 1 · Base 120 × 92mm
The Battle Profiles of 29 Jul 2026 lists this at 180 pts. The 240 above is from BSData, which was updated more recently — worth checking if it matters.
Ranged Weapons
| Weapon | Rng | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|---|
| Chaintrap, Harpoon Launcher or Blood Vulture | 15" | 1 | 4+ | 3+ | 1 | 3 | - |
| Ice Blast | 12" | 1 | 4+ | 2+ | 1 | D3+2 | Companion |
Melee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Punches and Kicks | 4 | 4+ | 2+ | 1 | 1 | - |
| Thundertusk's Colossal Tusks | 3 | 4+ | 2+ | 1 | 5 | Anti-Infantry (+1 Rend), Companion |
Abilities
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Thundertusk's Colossal Tusks is 2.
Effect: Pick a friendly Ogor Mawtribes Infantry unit that has not been reinforced, is wholly within 6" of this unit and has not been set up this turn to be the target. Remove the target from the battlefield. After this unit ends its move, you must set up the target unit wholly within 6" of this unit and not in combat. The target cannot use Charge abilities for the rest of the turn.
Declare: If this unit charged this turn, pick an enemy unit in combat with it to be the target.
Effect: Roll a dice. On a 4+, for the rest of the turn, subtract 1 from hit rolls for the target's attacks.
Keywords: **^^Rampage^^**
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.