Redd the Maw, High Slaughtermaster
400 ptsMelee Weapons
| Weapon | Atk | Hit | Wnd | Rnd | Dmg | Ability |
|---|---|---|---|---|---|---|
| Redd's Ladle | 5 | 4+ | 2+ | 2 | 3 | - |
| Mawseeker Acolytes' Blades and Gorger's Claws | 8 | 4+ | 2+ | 2 | 2 | - |
Abilities
Effect: While this unit has 10 or more damage points, the Attacks characteristic of its Mawseeker Acolytes' Blades and Gorger's Claws is 5.
Effect: While they are wholly within 12" of this unit:
• Friendly non-Mawseekers Ogor Mawtribes Infantry units have Ward (6+).
• Friendly Mawseekers units have Ward (5+).
Declare: Pick a visible friendly non-Hero Ogor Mawtribes unit wholly within 12" of this unit to be the target.
Effect: The target can immediately use the 'Eat 'Em Alive' ability as if it were the end of the turn and it were eligible to do so.
Declare: Pick a visible friendly Ogor Mawtribes unit wholly within 12" of this unit to be the target, then make a casting roll of 2D6.
Effect: If the target is not in combat, it can move up to D3+3" but must end that move no further from the nearest enemy unit that is visible to it. It cannot move into combat during any part of that move.
If the target is in combat, inflict D3 mortal damage on each enemy unit in combat with the target, then Heal (D3) the target. If the target is a Mawseekers unit, instead inflict 3 mortal damage on each enemy unit in combat with the target, then Heal (3) the target.
Keywords: **^^Spell^^**
Points and rules change with each Battlescroll. Verify against the current Battle Profiles before a tournament.