Zainthar Kai
An Army of Renown for Daughters of Khaine: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.
Battle traits
Effect: If the unmodified hit roll for an attack made by a non-Hero unit that targets the friendly Morathi-Khaine is 1-4, the attack fails and the attack sequence ends.
Effect: While the friendly Shadow Queen is wholly within 6" of a friendly non-Hero Zainthar Kai unit, both that Shadow Queen and that non-Hero unit have Ward (5+).
Declare: Pick the friendly Morathi-Khaine to use this ability.
Effect: Pick 1 of the following effects:
• Until the start of your next turn, this unit has a Move characteristic of 12" and has Fly.
• This unit can use the 'Iron Heart of Khaine' ability as if you had performed a blood rite.
• Pick a visible enemy unit within 18" of this unit to be the target. For the rest of the turn, the target's attacks cannot score critical hits (treat them as regular hits instead).
• Pick a friendly non-Unique Zainthar Kai Hero that has been destroyed to be the target. Set up a replacement unit identical to the target within 3" of this unit.
Declare: Pick each enemy unit in combat with any non-Unique Zainthar Kai units to be the targets,
Effect: Inflict D3 mortal damage on each target.
Heroes (6)
Bloodwrack Medusa8" · 6W · Sv 5+ 140
Bloodwrack Shrine6" · 12W · Sv 4+ 270
Melusai Ironscale8" · 6W · Sv 5+ 100
Morathi-Khaine6" · 6W · Sv 5+ 770
Bloodwrack Shrine (Scourge of Ghyran)6" · 12W · Sv 4+ 250
Melusai Ironscale (Scourge of Aqshy)8" · 6W · Sv 5+ 150
Units (5)
Blood Sisters8" · 3W · Sv 5+ 170
Blood Stalkers8" · 3W · Sv 5+ 150
Khinerai Lifetakers12" · 2W · Sv 5+ 110
Khinerai Heartrenders12" · 2W · Sv 5+ 100
Shrine of Dark Tribute- · 12W · Sv 4+ 20
Spell Lore
Declare: Pick a friendly Zainthar Kai Wizard to cast this spell, pick a visible friendly Zainthar Kai unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: Add 2" to the target's Move characteristic for the rest of the turn.
Declare: Pick a friendly Zainthar Kai Wizard to cast this spell, pick a visible friendly Zainthar Kai unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: Remove the target from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
Declare: Pick a friendly Zainthar Kai Wizard to cast this spell, pick a visible friendly Zainthar Kai unit wholly within 12" of them to be the target, then make a casting roll of 2D6.
Effect: The target has Strike-first for the rest of the turn.
Heroic Trait
Declare: Pick a visible enemy unit within 12" of this unit to be the target.
Effect: Roll a D3. On a 2+:
• Inflict an amount of mortal damage on the target equal to the roll.
• Halve the target's Move characteristic until the start of your next turn.
Manifestation Lore
Declare: Pick an enemy Hero or Monster in combat with this Manifestation to be the target.
Effect: Roll a dice. On a 3+, the target has Strike-last for the rest of the turn.
Declare: If this Manifestation charged this turn, pick an enemy unit in combat with it to be the target.
Effect: If any damage points are allocated to the target this phase by this Manifestation's combat attacks, ward rolls cannot be made for the target for the rest of the battle.
Effect: Subtract 1 from wound rolls for attacks that target friendly Daughters of Khaine Infantry units while they are wholly within 12" of this Manifestation.
Declare: Pick a friendly Zainthar Kai Wizard to cast this spell, pick 1 of the friendly Manifestations below that is not on the battlefield, then make a casting roll of 2D6.
• Bloodwrack Viper
• Bladewind
• Heart of Fury
Effect: If you picked a Bloodwrack Viper or Bladewind, set it up wholly within 12" of the caster, visible to them and more than 9" from all enemy units. If you picked a Heart of Fury, set it up wholly within 18" of the caster and visible to them.
Artefact of Power
Effect: This unit has Ward (5+). Add 1 to save rolls for this unit.