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Pyrofane Cult

An Army of Renown for Disciples of Tzeentch: only the units below, with these battle traits and enhancements in place of the army’s own, and no battle formation. It cannot take a Regiment of Renown. Build one by choosing it under Army of Renown in the list builder.

Battle traits

Wyrdflame Barrage

Effect: When picking targets for shooting attacks made by friendly units with weapons that have the Wyrdflame weapon ability, you can also pick terrain features that are visible to and within range of the attacking model to be targets. Non-Faction Terrain terrain features are considered to have a Save characteristic of 5+ and infinite Health for the purposes of this ability.
If any damage points were allocated to a terrain feature by those attacks, after the Shoot ability has been resolved, roll a dice. If the result is less than or equal to the number of damage points allocated to that terrain feature in this phase, it has the Wyrdpyre keyword for the rest of the battle.
Designer's Note: *As non-Faction Terrain features are treated as having infinite Health for the purposes of this ability, you can remove all damage points allocated to them at the end of the shooting phase.*

Immolation of the Realms
Once Per Battle Round (Army), Start of Battle Round

Declare: You must use this ability at the start of the battle round if there are Wyrdpyres on the battlefield.

Effect: Resolve the effect below that corresponds to the number of Wyrdpyres on the battlefield.
1-2: Inflict 1 mortal damage on each unit within 3" of any Wyrdpyres. Add 2" to the Move characteristic of friendly units that were allocated any of that damage for the rest of the battle round.
3-4: Inflict D3 mortal damage on each unit within 3" of any Wyrdpyres. Add 1 to wound rolls for combat attacks made by friendly units that were allocated any of that damage for the rest of the battle round.
5-6: Inflict D3 mortal damage on each unit within 6" of any Wyrdpyres. Add 1 to the Attacks characteristic of melee weapons used by friendly units that were allocated any of that damage for the rest of the battle round.
7-8: Inflict D3 mortal damage for each unit within 6" of any Wyrdpyres. For friendly units that were allocated any of that damage, for the rest of the battle round:
• Add 1 to wound rolls for their combat attacks.
• Add 2" to their Move characteristic.
• Add 1 to the Attacks characteristic of their melee weapons.
9+: Inflict D3+3 mortal damage on each unit within 6" of any Wyrdpyres. Then, pick a non-Faction Terrain terrain feature with the Wyrdpyre keyword to reduce to ash. Each player must remove all models that are on that terrain feature and set them up again within 3" of it, but not on it, starting with the active player. Those models can be set up in combat. Models that cannot be set up in this manner are slain, Then, remove that terrain feature from the battlefield.

Hidden Instigator
Deployment Phase

Declare: Pick a friendly Wizard to use this ability if it has not been deployed.

Effect: Set up that unit in reserve hidden among cultists. It has now been deployed. Friendly units that are hidden among cultists are not automatically destroyed at the start of the fourth battle round

Deception Revealed
Any Hero Phase

Declare: Pick a friendly Wizard that is hidden among cultists to use this ability, then pick a friendly Infantry unit with 3 or more models to be the target.

Effect: Set up that Wizard within the combat range of the target. It can be set up in combat. In addition, if that Wizard uses the 'Magical Intervention' command this phase, no command points are spent to do so.

Ritual of Flame
Once Per Turn (Army), End of Any Turn

Declare: Pick an objective being contested by any friendly Kairic Acolyte units to be the target.

Effect: The target objective has the Wyrdpyre keyword for the rest of the battle.

Heroes (10)

Gaunt Summoner
5" · 5W · Sv 5+
160
Gaunt Summoner on Disc of Tzeentch
14" · 7W · Sv 5+ · 190 pts normally
230
Magister
5" · 6W · Sv 4+ · 140 pts normally
110
Magister on Disc of Tzeentch
14" · 7W · Sv 4+ · 150 pts normally
130
Curseling, Eye of Tzeentch
5" · 6W · Sv 3+ · 170 pts normally
150
Ogroid Thaumaturge
6" · 8W · Sv 5+ · 120 pts normally
130
Ogroid Thaumaturge (Scourge of Aqshy)
6" · 8W · Sv 5+ · 140 pts normally
210
Ogroid Thaumaturge (Scourge of Ghyran)
6" · 8W · Sv 5+ · 140 pts normally
130
Fatemaster on Disc of Tzeentch
14" · 5W · Sv 4+
160
Pyrofane Fusil-Major on Ogor Warhulk
5" · 8W · Sv 3+
180

Units (7)

Kairic Acolytes
5" · 1W · Sv 5+
90
Kairic Acolytes (Scourge of Ghyran)
5" · 1W · Sv 5+ · 110 pts normally
100
Pyrofane Steelhelms
5" · 1W · Sv 4+
100
Eyes of the Nine
6" · 2W · Sv 5+
100
Pyrofane Fusiliers
5" · 1W · Sv 4+
120
Jade Obelisk
5" · 1W · Sv 4+
100
Pyrofane Great Cannon
3" · 8W · Sv 4+
130

Artefact of Power

Pyrofane Conduit
Once Per Turn, Your Movement Phase

Declare: This unit can only use this ability if it is within 3" of a Wyrdpyre terrain feature. You can pick another friendly Pyrofane unit wholly within 12" of this unit to be the target.

Effect: Remove this unit from the battlefield, then set it up again wholly within 8" of a Wyrdpyre terrain feature and more than 9" from all enemy units. Then, if you picked a target, remove the target from the battlefield and set it up again wholly within 9" of this unit and more than 9" from all enemy units.

Heroic Trait

Wyrdflame Aegis

Effect: You can ignore mortal damage inflicted on this unit by the 'Immolation of the Realms' ability, and if damage would have been inflicted upon it by that ability, the persisting effects from that ability apply to it as though it had been allocated damage by the ability.

Manifestation Lore

Manifestation Lore: Pyrofane Cult
Burning Sigil of Tzeentch
Any Hero Phase

Declare: This Manifestation must use this ability in each hero phase. Pick each unit (friendly and enemy) within 9" of this Manifestation to be the targets.

Effect: Roll 2 dice, pick either result, then apply the corresponding effect for the rest of the turn:
1 No effect.
2-3 Heal (D3) each friendly Disciples of Tzeentch target. Inflict D3 mortal damage on each enemy target.
4 Friendly Disciples of Tzeentch targets can use Charge abilities even if they used a Run ability in the same turn. Enemy targets cannot use Run abilities.
5 Add 1 to hit rolls for attacks made by friendly Disciples of Tzeentch targets. Subtract 1 from hit rolls for attacks made by enemy targets.
6 Add 1 to wound rolls for attacks made by  friendly Disciples of Tzeentch targets. Subtract 1 from wound rolls for attacks made by enemy targets.

Summon Burning Sigil of Tzeentch
Your Hero Phase

Declare: Pick a friendly Pyrofane Wizard to cast this spell, then make a casting roll of 2D6.

Effect: Set up a Burning Sigil of Tzeentch wholly within 12" of the caster and visible to them.

Spell Lore

Lore of Wyrdflame
Flaming Weapon
Your Hero Phase

Declare: Pick a friendly Pyrofane Wizard to cast this spell, pick a visible friendly Hero wholly within 12" of them to be the target, then make a casting roll of 2D6.

Effect: Add 1 to the Damage characteristic of the target's melee weapons until the start of your next turn.

Burning Anguish
Your Hero Phase

Declare: Pick a friendly Pyrofane Wizard to cast this spell, pick a visible enemy unit within 18" of them and which had any damage points allocated to it this battle round by the 'Immolation of the Realms' ability to be the target, then make a casting roll of 2D6.

Effect: The target cannot use commands for the rest of the battle round.

Summon Cult Leader
Your Hero Phase

Declare: Pick a friendly Pyrofane Wizard to cast this spell, pick a friendly Wizard that has been destroyed to be the target, then make a casting roll of 2D6.

Effect: Set up a replacement unit identical to the target in reserve hidden among cultists.